datasketches-cpp
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This is a high performance implementation of Phillipe Flajolet's HLL sketch but with significantly improved error behavior. More...
Inherited by CouponList< A >, and HllArray< A >.
This is a high performance implementation of Phillipe Flajolet's HLL sketch but with significantly improved error behavior.
If the ONLY use case for sketching is counting uniques and merging, the HLL sketch is a reasonable choice, although the highest performing in terms of accuracy for storage space consumed is CPC (Compressed Probabilistic Counting). For large enough counts, this HLL version (with HLL_4) can be 2 to 16 times smaller than the Theta sketch family for the same accuracy.
This implementation offers three different types of HLL sketch, each with different trade-offs with accuracy, space and performance. These types are specified with the target_hll_type parameter.
In terms of accuracy, all three types, for the same lg_config_k, have the same error distribution as a function of n, the number of unique values fed to the sketch. The configuration parameter lg_config_k is the log-base-2 of K, where K is the number of buckets or slots for the sketch.
During warmup, when the sketch has only received a small number of unique items (up to about 10% of K), this implementation leverages a new class of estimator algorithms with significantly better accuracy.
This sketch also offers the capability of operating off-heap. Given a WritableMemory object created by the user, the sketch will perform all of its updates and internal phase transitions in that object, which can actually reside either on-heap or off-heap based on how it is configured. In large systems that must update and merge many millions of sketches, having the sketch operate off-heap avoids the serialization and deserialization costs of moving sketches to and from off-heap memory-mapped files, for example, and eliminates big garbage collection delays.
author Jon Malkin author Lee Rhodes author Kevin Lang