void reset()
Delete all objects from the allocator.
bool ownsObject(const data_type *theObject)
Determine if an object is owned by the allocator...
ArenaAllocator< data_type > ArenaAllocatorType
ArenaAllocatorType::size_type size_type
size_type getBlockSize() const
Get size of an ArenaBlock, that is, the number of objects in each block.
size_type getBlockCount() const
Get the number of ArenaBlocks currently allocated.